View Full Version : Enter the Matrix = Rip off? (SPOILERS)
Efexeye
05-30-2003, 05:33 PM
Hmmm....just finished playing through with Niobe and thought the game was great. Sweet preview for Revolutions (different from the theatrical trailer, I'm pretty sure) and a cheat code, but MAN the game felt short. Then I remembered.....oh yeah, I get to play it with Ghost, too!
They make a lot of references during the Niobe campaign to stuff that Ghost is doing for you....providing a distraction, giving you covering fire, etc. So I was looking forward to doing those things, as Ghost.
Unfortunately, you do the exact same stuff as Ghost as you do as Niobe, except for the driving/flying scenes. The animations are pretty much the same, the "Cineractives" simply put Ghost's polygons where Niobe's were, and, worst of all, the FMV'S ARE THE SAME!!! BOOOOO-HISSSS.
Anyone else feel a *little* screwed?
I mean, you can go through the game on Normal in about 2 hours if you know what you are doing.
As always, contributing my unwarranted $.02 /forums/images/icons/grin.gif
code6enterprises
05-30-2003, 07:43 PM
I thought the game was pretty cool. The way you can control the bullet time, run on the walls, do the Superman dive, and do the jump flip thing. But on the second level when you run from Agent Smith, I fought him and beat him. But then I fell off a cliff. After that, I couldn't beat him again.
DarthMaulRat
05-30-2003, 11:54 PM
Its decent for a licence game so I give it props. Yeah, I was pretty dissapointed that Niobe and Ghost's missions were for the most part the same, but there are so few games that actually have multiple characters with drastically different missions (besides Jet Force Gemini). The odd thing is that I like the hacking part more than the actual game. Its kind of like the text quests from the computer games of old, but much more interesting. The best part is the ability to add weapons or codes to levels, a good system of rewards for the game.
The best part of this game however is the potential for the future. Hopefully more movies will take the hint and film some footage for tye-in games. The original FMV's really made the game and movie bind together. If Enter the Matrix's engine is optomized and reused for a Revolutions game, that would be cool.
psychofiend
05-31-2003, 10:58 AM
I don't own a PS2 I spent about a day at a friends house who does and beat the game in almost no time it was too damn easy. I would estimate 4-5 hours.
code6enterprises
05-31-2003, 04:17 PM
It is also out for XBOX, Gamecube, and PC.
Omaru
05-31-2003, 06:42 PM
You would have liked this old snes squaresoft rpg called "live a live" basically u had these seven characters and each had their scnario in different timezones they had to complete (stone age, ninja era, future, etc) and they were all linked by an overall main plot I think yOu pick about 3 of them for the last boss fight, but the whole tie-in togehter was good, and was the fact they got to all have their own individual adventures.
DarthMaulRat
05-31-2003, 09:28 PM
Yeah, I hear a lot of sites use that game as a reference. I didn't know it was for SNES, it sounded like a Japanese Playstation game. I guess I haven't heard Nintendo and Square together for so long, thank goodness they're back together again. Your description reminds me of Eternal Darkness, which had multiple characters linked together through the ages. Of course that wasn't really a bunch of characters on the same quest, it jumped through time a lot which makes the relationship disjoint.
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